feat: billing brl pix new users (#14617)
## Linear ticket - https://linear.app/chatwoot/issue/CW-7253/billing-brl-pix-new-users ## Description New accounts that sign up in Brazilian Portuguese are now billed in BRL instead of USD. Their Stripe customer is created with a Brazil address and Portuguese locale (so the Stripe portal offers Real prices and PIX), and the AI credit top-up flow shows packages priced in the account's billing currency. Currency support is config-driven, so adding another currency later is a configuration change rather than a code change. ## Type of change - [ ] New feature (non-breaking change which adds functionality) ## How Has This Been Tested? - https://www.loom.com/share/c8d3d08c1b844ed6b820438d4209491a ## Screenshot <img width="904" height="440" alt="image" src="https://github.com/user-attachments/assets/6f19fad8-e6af-46ea-b99f-b0265bb9eeec" /> ## Checklist: - [ ] My code follows the style guidelines of this project - [ ] I have performed a self-review of my code - [ ] I have commented on my code, particularly in hard-to-understand areas - [ ] I have made corresponding changes to the documentation - [ ] My changes generate no new warnings - [ ] I have added tests that prove my fix is effective or that my feature works - [ ] New and existing unit tests pass locally with my changes - [ ] Any dependent changes have been merged and published in downstream modules
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@@ -144,7 +144,20 @@ export const actions = {
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subscription: async ({ commit }) => {
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commit(types.default.SET_ACCOUNT_UI_FLAG, { isCheckoutInProcess: true });
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try {
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await EnterpriseAccountAPI.subscription();
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const response = await EnterpriseAccountAPI.subscription();
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return response.data;
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} catch (error) {
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throwErrorMessage(error);
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return null;
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} finally {
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commit(types.default.SET_ACCOUNT_UI_FLAG, { isCheckoutInProcess: false });
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}
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},
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selectBillingCurrency: async ({ commit }, currency) => {
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commit(types.default.SET_ACCOUNT_UI_FLAG, { isCheckoutInProcess: true });
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try {
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await EnterpriseAccountAPI.selectBillingCurrency(currency);
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} catch (error) {
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throwErrorMessage(error);
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} finally {
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